![]() Subsim: That does sound like there is going to be a wolfpack type battle that wasn't in Silent Hunter 3 at all, that if a player reports a convoy, that AI U-boats may show up and attack, so a player might actually see a ship torpedoed by a wolfpack U-boat. The wolfpack will have an operational area and if you shadow convoys in that area, the wolfpacks will be able to react. Subsim: So, that's a more self-enforced thing, if he wants to do a shadowing objective, he'll just have to do it on his own, the game won't reward him or penalize him if he doesn't do it well.ĭan: The player doesn't have much direct interaction with the wolfpacks, with the AI boats, but if he keeps shadowing convoys and keeping contact with the convoys in the area that the wolfpacks operate, then the AI boats will also join the battle. ![]() There won't be as much interaction with BdU as opposed to reality. As in, having a very special mission for the players, but actually it'll kinda work this way in the game: If the player shadows and keeps contact with the convoy, then wolfpacks will actually attack the convoy, too. Is anything like that gonna be in the campaign?ĭan: Right now, it looks unlikely that we will have shadowing convoys in the game. Subsim: Will there be shadowing objectives? Where the player gets a command from BdU to go in a certain grid, to look for a convoy and shadow it, staying in contact but not attack? And of course the objective is, the gameplay element is that the player has to stay close enough to not lose the convoy but not so close that the escorts detect him and drive him under and he can't maintain contact. The level of interaction with them right now is limited, but there is a role for them in the campaign, so basically they will help the player accomplish his goals, but that is all I can say about it right now. Silent Hunter, the industry-leading naval warfare simulation franchise for over a decade, returns to its roots with next-generation graphical realism, immersive gameplay, innovative crew evolution and more action than ever before. submarines and crews and navigate the treacherous waters of the Pacific during WWII. This is something everyone's been talking about since Silent Hunter 3, and we had this idea that maybe Ubisoft would release an expansion to Silent Hunter 3 with wolfpacks.ĭan: We definitely have AI U-boats in the game. Hunt, hide and kill as you take command of U.S. Subsim: Now its time for the dreaded 'W' word: wolfpacks. ![]() Īlso check this part of the developer team interview about how wolfpack actually work in Silent Hunter 5 : When you're submerged they appear as blue lines like any warship, that's how I discovered them, wondering what warships were. I discovered this wolfpack (there were 5 Type VIIC subs) when I was getting back to base to refit. ![]() Here's my first encounter In Western Aproaches campaign with a wolfpack:Īs you can see they EVEN appear as "convoy" on the map in blue ! When you hover the mouse over it look what it says Now seriously, why do you spread lies about not existing wolfpacks in game ? ![]()
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